Comments

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This was a very fun short demo. My main feedback is the screen-tilt when strafing can be a bit too disorienting. But I can also understand it was done intentionally as part of the aesthetic. Maybe you could try reducing the amount of screen tilt a little bit. Also somehow making the animation of the screen tilt a tiny bit smoother, by doing a small amount of blend-in/blend-out with the speed of the animation for the sceen-tilt might help the animation feel less jerky. But that's just my opinion, I understand also if you did it that way intentionally.


One other thing, I found the character can get stuck or slowed down too much when you run over enemy gibs in the game world. Other than that I love everything about this game and can't way to play more of it!

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Hey there, thanks for the feedback, at first it was fun making the game over the top maybe i got desensitized from playing too much, however your suggestions are spot on, the tilt has already been fixed with other fixes on the way, unfortunately the game is undergoing major changes right now and is unplayable but i will try to update the demo soon, thanks again!

Hey Nek! Shoot me a msg on Discord when you can! - Zach

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please upload demo

Soon

sweet

it's up :D

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any chance of the demo coming back?

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Yes, around october when it is good enough to represent the final product (hopefully). thanks for commenting.

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cool! Looking forward to it

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Though disorienting at first, the style of this game grew on me really fast and I love how the map looks in the demo level. I was going to mention that it was pretty easy to play through but I'm sure the difficulty will scale in further levels (and the enemy on the 7th wave in the arena mode changed my mind about enemies being too easy). Speaking of said enemy, I couldn't even pass the 7th wave because of it. Maybe decreasing its grenade launcher/rocket launcher's attack rate would be a good idea because right now he's pretty overpowered. As for the weapons, they're really fun and I'm glad there was so much to play around with in the arena mode. My favourite one ended up being the mace because of how satisfying the hits are and the awesome alt fire . Really good job on this and I'll make sure to play it again when it gets updated,

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Thanks for playing the game, yes the rocket launcher enemy is pretty broken due to me focusing on the campaign and balancing/fixing the enemies as they appear in the campaign but he will be wacked with the nerf hammer next update, cheers!

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I CAN"T SEE NOTHIN' BUT BLOOD AND THAT'S A SERIOUS MEDICAL CONCERN!

Thanks for playing the game hope you had fun, the feedback i got from creators like you was incredible in improving the game and i appreciate it.

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too fast!

Yes! thanks for playing and making a video.

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An interesting game. Loved the retro vibes.

Thanks for playing!

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This game has the potential to be very good. Can I give you one small change that could completely change the feel of the game? Remove the muzzle flash completely. Or give an option in the graphics menu to remove it. I play alot of retro shooters, and I can tell you this blinding flashing light makes the game an eyesore and almost impossible to track enemies, which is needed in this type of game. Don't take this the wrong way, the game is very nice as is :)

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Thanks for the feedback, i will add it in the options when i expand them but i will also weaken it in the future and make the sound heavier, as to not lose the feeling of the game.

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I love the visuals and the soundtrack. All the flashing makes it a bit confusing, but that's part of the fun in these games. I think PvP would be fun. The only thing I would change are the shooting enemies. Their perfect aim was pretty anoying. I'd definitely like to play the finished game!

Thanks for the feedback i will look into it, hope you had fun, cheers!

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I love the style, reminds me of Old School Games!
Sick! Can't wait for more updates! 

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Thanks for playing, hope you had fun.

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Hey I got your message this morning and I wanted to thank you for reaching out to me to try out your demo! It was a ton of fun even though I was getting annihilated. My only complaint would be the flashing lights coming out of the assault rifles and minigun cause i was blinded this morning playing. Sorry I miss the chance to fight the boss I'm not very good at fast paced shooters like doom lol! 

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Loved your video, the flashes will be toned down next patch as well as a nerf to the ranged enemies, it was actually a lot of fun watching your vid, keep up the great work and i'm sure you will blow up on youtube, thanks for playing.

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Has potential, but the enemies seem to move way too fast, at least for me (maybe it's my computer's fault?), and the visual noise effects makes it a bit hard to see what's going on.

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Thanks for the feedback, the enemies are indeed pretty fast, will probably slow them down in the next update as for the noise i'd like to keep it but maybe add the option to turn it off, hope you had fun nonetheless, cheers!

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Made  a video

(+2)

Thanks for playing, learned a ton from that, the game expects you to move a lot and it is very simple to bunny hop but i should make a tutorial that explains it, for now i will write it in the description, be sure to let me know any other things you found unintuitive , cheers!

(+1)

Візуальний стиль мені сподобався ...

Через деякий час я навіть перестав помічати хвилі котрі були на екрані.


Рівні маленьки, вороги доволі швидкі і дотогож вони зливаються з оточенням.  Ворогів просто не видно ... тим паче що дальність видимість два метри. Вороги просто вистрибують із темряви. 

А зброя з уроном по площині ніяк не сприяє її використовування. Томущо пошкодження наносяться і ГГ.


Зробіть арені більшими а ворогів менше. 

Нажаль поки що гра неіграбельна.



Thanks for playing and making a video, it is very helpful to me to see others how they play, so that i can improve the game, cheers!

(+1)

the visuals are really cool, they give off the Farcry Blood Dragon neon vibes that i love so much. In the other hand, those enemies were not fun to deal with, they are extremely fast and hard to see, even more with the damage screen effects. Cool weapons like the grenade launcher are just not useful for the lightning speed enemies. Also the items need some sort of feedback when picked up.

This game has a lot of potential, just be sure to polish the enemy IA and behavior

(+1)

Thanks for playing and i appreciate the feedback, i will look into it, cheers!

(+2)

Impressive game. And so hard boss. 

Thanks for playing and showing me how OP the sniper is, there is some balancing to do, lol.